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Von Bolt is a Black Hole CO, known for his all-around above average units.


Day-to-day Effects: All of Von Bolt's units have 10% increased offense and defense.

Power: N/A. Von Bolt has no CO Power.

Super: Ex Machina -- Von Bolt launches a 5-diameter missile. Units hit take 3 HP damage (but will never fall below 0.1 HP displayed as 1) and, when hit, will be stunned and unable to act on their next turn. The missile aims to maximize its damage dealt, measured in funds.

Von Bolt's units are immune to this missile. All of Von Bolt's units gain 10% increased offense and defense.


Von Bolt, like Hawke, trades being more efficient in battle for very long CO power bars. Von Bolt, however, does it to such an extent that he will crush non-broken COs (even the likes of Hawke) beneath his wheelchair, uhhh, wheels if they dare to fight him head-on.

However, picking Von Bolt means you're practically playing without CO powers; be careful around COs with strong CO powers like Andy, Eagle, Olaf, Rachel, Kindle, etc. Playing vs Sasha will mean you never get to use Ex Machina, but never mind that, you'll have the upper hand ~70 of the time, anyway; force her to really outplay you.

Since his Ex Machina takes ~20 days, give or take 3, to charge up, try to gain enough of an advantage to be able to weather whatever CO Powers the enemy might have. Getting into a tank rush is the easiest way to gain such an advantage, but never discount the possibility of indirect standoffs; Von Bolt does well in such situations: not only do his units deal more damage, his meatshields have increased defense, too.

By the time you have Ex Machina ready, you should be winning vs most COs if they don't have powerful CO powers; hit the nail on the coffin with your own personal laser beam. If you're not, use your Super CO Power, anyway, and:

  1. Try to destroy units hit by the laser. The easiest and most common approach, as Ex Machina tends to hit the frontlines anyway. Very viable too.
  2. Try to destroy units not hit by the laser, knowing that enemy counterattack is severely weakened.
  3. Try to advance (or retreat?) to a better position, the enemy reinforcements will be delayed anyway. This is the worst use scenario, and probably due to smart foes clumping some units far from the frontlines to divert the laser. Avoid by waiting for the foe to disperse the decoy clump.

These above options may or may not have to be random. Kill some units that are not part of the target if it can help "aim" the laser, a la Rachel style.