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Changes in AWBW
Although Advance Wars By Web is, on the whole, very faithful to the original games in terms of mechanics, there nevertheless still exist some small differences between them that should be kept in mind, especially -
Max
Max is an Orange Star CO with significantly stronger direct combat units, but pays for this power by having the worst indirect combat units in the game. Max is a direct-combat specialist, possessing significant -
Grit
Grit is a Blue Moon CO that specializes in indirect combat, but has considerably weaker direct combat units. Grit is an indirect combat specialist, capable of outranging and outdamaging enemy indirects on a day-to -
Grimm
Grimm is a Yellow Comet CO who favors crushing foes with raw power, at the expense of defense. Grimm's strong offensive boost and terrible defense vastly change the way in which the game is -
Sensei
Sensei is a Yellow Comet CO whose strength lies in overwhelming opponents with massive amounts of Footsoldiers and B-Copters. Sensei's copters are super powerful, and his infantry are as well. His transports get -
Adder
Adder is a Black Hole CO who makes up for unremarkable units with frequent use of his powers to create decisive strikes. Adder lacks any distinguishing advantages with no D2D powers making him Low Tier -
Von Bolt
Von Bolt is a Black Hole CO, known for his all-around above average units. Von Bolt, like Hawke, trades being more efficient in battle for very long CO power bars. Von Bolt, however, does -
Mega Tank
Slow and expensive, but boasting enormous offensive and defensive capabilities, Mega Tanks are the ultimate in ground-based firepower. The Mega Tank is a unit that deals in extremes. Its Mega Cannon is capable of -
Basic Strategy Guide
"... and that's how it's done." This page is intended as a guide for newer players. If there is anything you are still unsure about or feel could be improved, feel free to -
Terrain
Terrain comprises the bulk of the playable space on most maps in Advance Wars and Advance Wars By Web and is a highly important consideration in any battle. Terrain as used here refers only to -
Andy
Andy is an Orange Star CO whose lack of any strengths or weaknesses allows for more versatile play. As such, Andy is a good CO choice for beginners. Having average units across the board, Andy -
Drake
Drake is a Green Earth CO with sturdy Naval units and strong CO Powers, but has the worst Air units in AWBW. Drake is perfectly equipped to dominate sea battles and tends to be almost -
Jess
Jess is a Green Earth CO with slight boosts to land vehicles, but penalties for every other unit type. First things first: never bring Jess to an infantry fight. She'll just lose, okay? -
Flak
Flak is a Black Hole CO who can produce wildly different outcomes on any given attack, sometimes in his favor, but also possibly backfiring. Flak will play like any standard, non-specialized CO, but with -
Koal
Koal is a Black Hole CO who boasts increased offense on road. Other than that, he plays very similarly to Adder in most respects. Even though Koal has no penalties and some bonuses he is -
Stealth
The aerial counterpart to Subs, Stealth Fighters (or simply Stealths) are much more threatening due to their much higher degree of versatility. Stealths are the most versatile attackers in the game; the only target a -
B-Copter
Mobile, inexpensive, and packing a decent punch, Battle Copters (usually shortened to B-Copters) are incredibly versatile air units. B-Copters are very useful units at all points of the game, thanks to their incredible -
Anti-Air
As their name implies, Anti-Airs are strong at fighting air units, but are also strong at combating foot soldiers and light vehicles. The primary use of an Anti-Air is to fight air units -
FAQ
"Get me some fresh intel, stat!" This article or section may require clean-up to meet Advance Wars By Web Wiki's quality standards. You can help out by editing it to include recent -
AWBW Interface Guide
"Goodbye." This page is a candidate for deletion. If you disagree with its deletion, please explain why at Category talk:Candidates for deletion or improve the page and remove the{{delete}} tag. Remember to -
Jugger
Jugger is a Black Hole CO who functions very similarly to Flak, with slight differences. Since Jugger has roughly the same play style as Flak with only minute differences, most strategies for playing as and -
Piperunner
Very fast, very strong, but completely map-dependent in terms of their viability, Piperunners are unique, if situational units. Piperunners are incredibly versatile Indirect Combat units, being able to attack any other unit in the -
Infantry
The cheapest unit available in AWBW, Infantry are nonetheless an incredibly important unit and should not be overlooked. An Infantry's primary strength lies in the fact that it is the cheapest unit capable of -
Carrier
The most expensive unit in the game, Carriers provide both support for friendly air units, as well as area denial from enemy air units. As its name implies, the Carrier is capable of loading and -
Cruiser
Specializing in supporting other sea and copter units, Cruisers are uncommonly built units with a limited range of targets. The primary function of a Cruiser is to protect other Naval Units from Subs.
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