Advance Wars By Web Wiki
m (Protected "Sonja" (‎[edit=sysop] (indefinite) ‎[move=sysop] (indefinite)) [cascading])
No edit summary
Tag: Visual edit
Line 1: Line 1:
  +
{{CO Template|title1 = Sonja|image1 = 9-Sonja2 body.png|power_bar = [[file:power8.gif]]|strength = Increased Vision, Counter Attacks, Hidden HP|weakness = Bad [[Luck]]|tier_(standard) = Bottom (Tier 5)|tier_(high_funds) = Bottom (Tier 5)}}'''Sonja''' is a Yellow Comet CO who relies on limiting opponent's information to force bad match ups, but is unfortunately cursed with bad Luck.
[[File:Aw2sonja.png]] [[File:Power8.gif]]
 
==Summary==
 
A strategy based CO who doesn't rely on firepower to beat her opponents. With Sonja it's all about how you use your units to learn more about your opponent's army and use that to your advantage.
 
 
Heavily dependent on Fog of War and a master of information warfare.[[File:Nerd.jpg|thumb|left|Yellow Comet CO Sonja]]
 
 
 
==Abilities==
 
==Abilities==
   
<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em; ">Day to Day: +1 Vision in Fog of War, counterattacks do +50% damage, units have hidden HP.</p>
+
<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em; ">'''Day to Day:''' All of Sonja's units have +1 Vision in Fog of War. Regardless of Fog, Sonja hides her units HP status from her enemies, who will instead only see a ?. (Sonja herself and her allies can still see her HP normally.) Sonja's units have 50% increased offense when counterattacking.</p>
   
<p style="border-style: initial; border-color: initial; ">Bad Luck (up to -10% randomly taken from her attacks)</p>
+
<p style="border-style: initial; border-color: initial; ">All of Sonja's units suffer from a worse than standard Luck range than other COs. While most CO's luck range is +0%~+9% damage, Sonja's luck range is -9%~+9% damage.</p>
   
<p style="border-style: initial; border-color: initial; ">Power: Enhanced Vision -- +1 Vision; can see into Forests and Reefs</p>
+
<p style="border-style: initial; border-color: initial; ">'''Power:''' Enhanced Vision -- All of Sonja's units gain an additional +1 vision in fog, and can see into Forests and Reefs without having to be adjacent to them. All of Sonja's units gain 10% increased offense and defense.</p>
   
<p style="border-style: initial; border-color: initial; ">Super: Counter Break -- +1 Vision; can see into Forests and Reefs; a unit being attacked attacks first (unless it would be destroyed by the attack)</p>
+
<p style="border-style: initial; border-color: initial; ">'''Super:''' Counter Break -- All of Sonja's units gain an additional +1 vision in fog, and can see into Forests and Reefs without having to be adjacent to them. When attacked in direct combat, Sonja will always get the first strike for as long as the power is active. All of Sonja's units gain 10% increased offense and defense.</p>
   
 
==Strategy==
 
==Strategy==

Revision as of 03:47, 19 March 2018

Sonja is a Yellow Comet CO who relies on limiting opponent's information to force bad match ups, but is unfortunately cursed with bad Luck.

Abilities

Day to Day: All of Sonja's units have +1 Vision in Fog of War. Regardless of Fog, Sonja hides her units HP status from her enemies, who will instead only see a ?. (Sonja herself and her allies can still see her HP normally.) Sonja's units have 50% increased offense when counterattacking.

All of Sonja's units suffer from a worse than standard Luck range than other COs. While most CO's luck range is +0%~+9% damage, Sonja's luck range is -9%~+9% damage.

Power: Enhanced Vision -- All of Sonja's units gain an additional +1 vision in fog, and can see into Forests and Reefs without having to be adjacent to them. All of Sonja's units gain 10% increased offense and defense.

Super: Counter Break -- All of Sonja's units gain an additional +1 vision in fog, and can see into Forests and Reefs without having to be adjacent to them. When attacked in direct combat, Sonja will always get the first strike for as long as the power is active. All of Sonja's units gain 10% increased offense and defense.

Strategy

To play as Sonja, Fog of War is a necessity as she is heavily underpowered without its presence.

Take advantage of that +1 vision and be aware that when you can see the enemy they may not be able to see you. High vision units such as recons gain tremendously from the boost so make sure you have them available at key points of conflict (and so they're prepared for the powers). Lesser vision units like tanks also benefit greatly as they function similarly to an enemy's recon units vision wise, just with lots more power. Low vision units don't benefit overly well, but it's noteworthy to mention that artilley units are able to function somewhat independently as their vision of 2 overlaps with the lower boundary of their attack range.

The extra counterattack damage is making the best of a bad situation (if you're counterattacking it's because someone has got first strike on you) and in some unit matchups could make the opponent re-consider attacking if you have the terrain advantage. Don't base your strategy around this ability - it's a nice extra that punishes the opponent's actions.

Hidden HP can sometimes be invaluable, other times useless. Consider what your enemy can see, if you only have one rocket in your army it doesn't take much to work out what HP it has if it was attacked last turn. Captures also give away how much HP your infantry have, so keep that in mind. To best capitalise on this skill make sure you have multiple of the same unit knocking about and continually swap your units around. Infantry and tanks benefit mostly here - the former due to the fact the majority of your army should consist of them, This ability largely depends on your opponent's intelligence too, whether or not they can remember and work out what unit is what.

Always anticipate bad luck, assume you'll get unlucky rather than hoping you get lucky. Not much else to say on that other than it can cripple an attack strategy if you don't account for it.

Sonja's COP is excellent depending on the map. Peering into enemy woods is invaluable intel not only for attacking but future planning. Indirects come into their own here as cleverly placed artillery and rockets can rain down the hurt, though directs can also benefit, just not as much as they can be left open. Remember you don't gain any significant boost in power so use this power to gain as much information as possible. Send that recon straight into the enemy base to see exactly what they have, 4000G is a small price to pay for that privilege. Another thing to note, similar to the D2D is that artillery units are 100% functional on their own, their vision range is entirely covered by their attack range, plan ahead the turn previous to send off a lone artillery into a useful position.

The SCOP can be brutal, though the abilities are a bit of a miss match. The extra vision benefits indirects more, though the first strike ability is totally useless for them, where the reverse is true for directs. This is Sonja's main problem, her abilities benefit different unit types so your powers won't always help your whole army. That said, the first strike ability can allow you to push forwards and gain some ground. You know exactly what the enemy has and their ranges because of that recon you've driven right into their base, so you can move your tanks in knowing they're out of range of any indirects.

Where Sonja's concerned however I can't stress how important it is to USE THE COP when it would benefit you. If you don't have many direct units, or even many direct units in range of the enemy, the SCOP is worthless so stick with Enhanced Vision if you need to, and keep that extra charge for another power

Sonja's a fun CO to use, she has no extra firepower outside of the standard COP boosts so winning all comes down to your strategy. Her abilities allow you to play mind games with the enemy and play different to what you would other COs. Just make sure Fog is active!