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<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">Day to Day: Copters gain +50% attack, Footsoldiers gain +40% attack, but all other units are -10% weaker ( except bombers and fighters); Transports gain +1 Movement</p> |
<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">Day to Day: Copters gain +50% attack, Footsoldiers gain +40% attack, but all other units are -10% weaker ( except bombers and fighters); Transports gain +1 Movement</p> |
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− | Power: Copter Command -- Copters strength is increased by + |
+ | Power: Copter Command -- Copters strength is increased by +25%; 9 HP Infantry units are placed on every owned, empty city |
− | Super: Airborne Assault -- Copters strength is increased by + |
+ | Super: Airborne Assault -- Copters strength is increased by +25%; 9 HP Mech units are placed on every owned, empty city. |
==Strategy== |
==Strategy== |
Revision as of 08:53, 30 November 2013
Summary
His copters are super powerful, and his infantry are as well. His transports get +1 movement. With his co power, and footsoldiers being his only good ground units, you'll find yourself constantly spamming infantry and mechs into a wild flood.
Abilities
Day to Day: Copters gain +50% attack, Footsoldiers gain +40% attack, but all other units are -10% weaker ( except bombers and fighters); Transports gain +1 Movement
Power: Copter Command -- Copters strength is increased by +25%; 9 HP Infantry units are placed on every owned, empty city
Super: Airborne Assault -- Copters strength is increased by +25%; 9 HP Mech units are placed on every owned, empty city.
Strategy
N/A