Pipes and Pipe Seams
PipeHorizontal PipeVertEndPipeHSeam PipeVBroken
Pipes, a Pipe Seam, and a Broken Seam
Defense 0
Foot n/a
Boots n/a
Treads n/a
Tires n/a
Air n/a
Sea n/a
Lander n/a
Pipe 1
Header Test

Broken Pipe Seams act as Plains.

All Pipe segments will give vision to all players in a Fog of War game [current bug].
Pipes are terrain in which no unit may cross (with the exception of Piperunners). This changes the dynamics of a particular front in the same way mountains and rivers shape land combat; only, this applies to all units. In addition, pipes serve as obstacles for air units. This prevents air units from locking other production facilities or reaching the front too soon.

Regarding the glitch on AWBW in which Pipes are visible to every player during fog, this applies to ALL Pipe varieties. Any unit on a Pipe, or where a Pipe once was, can be seen by everyone. However, already broken seams (ones placed in map maker) have fog cover.

Pipe Seams have the same characteristics as Pipe, but they may be broken by units. Each has 99 hit points. Often, Pipe Seams are used as a gate to a front providing either an alternate route or access to bonus/key properties. Once broken, the Seam turns into a Broken Seam, which serves as a plains tile (Note: It will not turn into a Sea tile). When a Seam is broken, a Piperunner may not traverse it, but any other land/air unit may. For design purposes, a map revolving around a Pipe Seam is likely to be chokey, possibly resulting in stalemate.

Pipe Seams have 99 hit points and the same defensive value as a 100/100 neotank on 0 star terrain. Damage dealt to them is not impacted by luck, though normal CO attack bonuses and towers will impact damage output. Below is a list of the base damage (no attack boosts) that each unit does to a Pipe Seam:

Land Directs

Anti-Air: 5

Infantry: 1

Mech: 15

Md. Tank: 45

Mega Tank: 115

Neotank: 55

Recon: 1

Tank: 15 


Artillery: 40

Battleship: 50

Piperunner: 50

Rockets: 50 


Battle Copter: 20

Bomber: 90

Stealth: 60

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