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m (Protected "Olaf" (‎[edit=sysop] (indefinite) ‎[move=sysop] (indefinite)) [cascading])
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{{CO Template|title1 = Olaf|image1 = 4-Olaf2 body.png|power_bar = [[file:power5.gif]]|strength = Snow Movement|weakness = Rain Movement|tier_(standard) = High (Tier 2)|tier_(high_funds) = Top (Tier 1)}}'''Olaf''' is a Blue Moon CO who shines in snow, suffers in rain, and is otherwise average.
[[File:Aw2olaf.png]] [[File:Power5.gif]]
 
==Summary==
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==Abilities==
Olaf may be a pompous braggart, but his tactical prowess has earned him the respect of his peers and the admiration of his people.
 
   
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<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">'''Day-to-day Effects''': Olaf's units are unaffected by snow, but are slowed in rain equivalently to how other COs are slowed in snow.</p>
Hits: Warm boots
 
 
Miss: Rain clouds
 
 
==Abilities==
 
   
<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">Unaffected by Snow, but Rain affects him as much as Snow would for others</p>
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<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">'''Power''': Blizzard -- Olaf changes the map's weather to Snow for 1 day, and gains 10% increased offense and defense.</p>
   
<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">Power: Blizzard -- Changes the weather to Snow (1 day)</p>
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<p style="border-style: initial; border-color: initial;">'''Super''': Winter Fury -- All enemy units lose 2 HP (but will not fall below 0.1 HP displayed as 1), Olaf changes the map's weather to Snow for 1 day. Olaf gains 10% increased offense and defense.</p>
   
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==Playing as Olaf==
<p style="border-style: initial; border-color: initial;">Super: Winter Fury -- Enemy units lose 2 HP (to a minimum of 1); changes the weather to Snow (1 day)</p>
 
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Being an all-around average CO, Olaf will play very similarly to [[Andy]], with differences only taking hold as CO Powers begin to take effect. As such, Olaf will typically fare best playing to his opponent's weaknesses, if any exist. Olaf will generally want to play it safe until he can find a good opportunity to use Winter Fury. Due to his strength in Snow, Olaf may slightly favor Indirect Combat, attacking from afar while the Snow restricts enemy movement, making it difficult for enemies to close the gap or retreat effectively. Olaf is just as comfortable with Direct Combat however, so he should still be fielding a balanced force of units.
   
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Blizzard is a fairly basic CO Power, slowing other players down for a day, friend or foe (with the exception of other Olaf players). This can produce a variety of useful results, such as stalling an enemy's advance, or allowing Olaf to be more lenient with unit protection, as certain avenues of attack will become difficult or impossible while it is Snowing. Take note that Land units can still easily traverse Roads and Properties even during Snow, so those routes should be taken into account when positioning. Despite Winter Fury's strength, Blizzard should not be shunned if it can prove valuable in protecting your own units or gaining an advantage.
==Strategy==
 
Olaf has practically no day-to-day ability outside of snow, so you must play around his snow(and rage)-inducing powers.
 
   
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Winter Fury does has all the same effects as Blizzard, but also damages all enemy units for 2 HP upon activation. Because of this, Winter Fury is often regarded as one of the stronger Super CO Powers. It can easily give Olaf a massive advantage when used well, through letting him do huge amounts of damage to his enemy while making it very difficult to reinforce or counterattack at the same time.
Olaf can work with any unit, but will lean slightly towards indirect combat due to snow messing up enemy movement. Whatever units you work with, keep your chill and play a bit safe; not only is it in-character, it's also the only way to survive against COs with better day-to-day abilities.
 
   
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== Playing Against Olaf ==
It is often a mistake to try to keep using Winter Fury alone, especially in disadvantageous matchups; Blizzard can be a great tool to:
 
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Generally speaking, you want to take advantage of Olaf's weak early game as soon as possible, before he has time to prepare Winter Fury. Keep your units closer than usual in the process however, as units that are too far separated may not be able to reinforce one another should Olaf decide to play Blizzard instead. Air units in particular have trouble moving in Snow, so keep them from flying too far ahead of any support. Forcing Olaf to use Blizzard may prove advantageous though, for if he is unable to do much damage with Blizzard and it will set him back in progressing towards Winter Fury.
* prevent counterattacks by enemy reinforcements
 
* keep enemy units from escaping
 
* stall enemy assaults, particularly when the enemy CO has charged up his powers (Eagle players will hate you for this)
 
* avoid getting your indirect units attacked, ''even without meatshielding''
 
* denying enemy access to mountains and other hard-to-reach areas
 
* just screwing with the opponent in general
 
Winter Fury '''does''' do that while dealing 2 HP damage to every enemy unit, but please feel free to make it snow when you stand to gain a lot from it. Winter Fury can (and most of the time, will) end games by itself, but better usage of his powers can turn it into just the final straw for your opponent's back.
 
   
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Should Olaf have Winter Fury available, however, the best thing to do is to protect your units as much as possible. If you cannot do much damage to Olaf's forces, the best course of action is to fall back into a defensive position. Taking 2 HP damage stings, but is far better than possibly losing a large chunk of your army in the process. Olaf may be very aggressive following Winter Fury, so he may leave some openings in his defense if he is careless. Alternatively, if possible, it may be preferable to do as much damage possible to Olaf's forces before he has a chance to use Winter Fury, if the attacks are relatively safe. Either way, the largest goal against Olaf is to survive Winter Fury, after which he returns to his average day-to-day stats, taking considerable time before being able to use Winter Fury again.[[Category:Commanding Officers]]
[[Category:Commanding Officers]]
 

Revision as of 23:39, 16 September 2018

Olaf is a Blue Moon CO who shines in snow, suffers in rain, and is otherwise average.

Abilities

Day-to-day Effects: Olaf's units are unaffected by snow, but are slowed in rain equivalently to how other COs are slowed in snow.

Power: Blizzard -- Olaf changes the map's weather to Snow for 1 day, and gains 10% increased offense and defense.

Super: Winter Fury -- All enemy units lose 2 HP (but will not fall below 0.1 HP displayed as 1), Olaf changes the map's weather to Snow for 1 day. Olaf gains 10% increased offense and defense.

Playing as Olaf

Being an all-around average CO, Olaf will play very similarly to Andy, with differences only taking hold as CO Powers begin to take effect. As such, Olaf will typically fare best playing to his opponent's weaknesses, if any exist. Olaf will generally want to play it safe until he can find a good opportunity to use Winter Fury. Due to his strength in Snow, Olaf may slightly favor Indirect Combat, attacking from afar while the Snow restricts enemy movement, making it difficult for enemies to close the gap or retreat effectively. Olaf is just as comfortable with Direct Combat however, so he should still be fielding a balanced force of units.

Blizzard is a fairly basic CO Power, slowing other players down for a day, friend or foe (with the exception of other Olaf players). This can produce a variety of useful results, such as stalling an enemy's advance, or allowing Olaf to be more lenient with unit protection, as certain avenues of attack will become difficult or impossible while it is Snowing. Take note that Land units can still easily traverse Roads and Properties even during Snow, so those routes should be taken into account when positioning. Despite Winter Fury's strength, Blizzard should not be shunned if it can prove valuable in protecting your own units or gaining an advantage.

Winter Fury does has all the same effects as Blizzard, but also damages all enemy units for 2 HP upon activation. Because of this, Winter Fury is often regarded as one of the stronger Super CO Powers. It can easily give Olaf a massive advantage when used well, through letting him do huge amounts of damage to his enemy while making it very difficult to reinforce or counterattack at the same time.

Playing Against Olaf

Generally speaking, you want to take advantage of Olaf's weak early game as soon as possible, before he has time to prepare Winter Fury. Keep your units closer than usual in the process however, as units that are too far separated may not be able to reinforce one another should Olaf decide to play Blizzard instead. Air units in particular have trouble moving in Snow, so keep them from flying too far ahead of any support. Forcing Olaf to use Blizzard may prove advantageous though, for if he is unable to do much damage with Blizzard and it will set him back in progressing towards Winter Fury.

Should Olaf have Winter Fury available, however, the best thing to do is to protect your units as much as possible. If you cannot do much damage to Olaf's forces, the best course of action is to fall back into a defensive position. Taking 2 HP damage stings, but is far better than possibly losing a large chunk of your army in the process. Olaf may be very aggressive following Winter Fury, so he may leave some openings in his defense if he is careless. Alternatively, if possible, it may be preferable to do as much damage possible to Olaf's forces before he has a chance to use Winter Fury, if the attacks are relatively safe. Either way, the largest goal against Olaf is to survive Winter Fury, after which he returns to his average day-to-day stats, taking considerable time before being able to use Winter Fury again.