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<p style="border-style: initial; border-color: initial; ">'''Super''': Tower of Power -- All of Javier's units take 60% reduced damage from Indirect Fire and gain 10% increased offense and defense. Towers owned by Javier are three times as effective, each providing his units a total increase in both offense and defense of 30%.</p>
 
<p style="border-style: initial; border-color: initial; ">'''Super''': Tower of Power -- All of Javier's units take 60% reduced damage from Indirect Fire and gain 10% increased offense and defense. Towers owned by Javier are three times as effective, each providing his units a total increase in both offense and defense of 30%.</p>
   
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==Playing as Javier==
==Strategy==
 
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Javier relies on maps having Comm. Towers to be effective. Javier alone, without towers, is one of the worse CO choices in the game. With even one Tower, however, Javier becomes a force to be reckoned with, having units on par with those of [[Von Bolt]]. As such, Javier excels in areas similar to Von Bolt: smaller maps that allow for his [[Tank|Tanks]] to cover a lot of ground without downtime. While his defense against Indirect attackers will help reduce some of the sting from Artillery fire, they can still very much deal significant damage to his units, so one should not rely on the Indirect defense to save units. Javier will want to use his superior units to bully other COs and build his CO Power bar, as his CO Power, while inexpensive, is quite strong.
Javier has excellent defense against indirect attacks; thus, he shines best in stalemates involving artillery and infantry formations. He will most likely lose if he repeatedly tries to trade units with COs with comparable day to day abilities, like Hawke, Von Bolt, Sasha, and others; play to his advantages and try to force a stalemate instead, then save up for his powers.
 
   
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With one Tower, Tower Shield allows Javier's units to be on par with [[Kanbei|Kanbei's]] for a turn. Enemies will find it difficult to retaliate against an attacking Javier with Tower Shield enabled, typically taking more damage on counterattack in otherwise even unit match ups. Tower Shield will also render Javier's units incredibly resilient to Indirect fire, with Full HP hostile Artillery and Rockets struggling to deal any significant damage to most any of Javier's units. Tower Shield is generally a better power to use over Tower of Power, as Javier will only see an additional 10% increased offense and defense on the latter power, for double the cost. The only time it would be advisable to use Tower of Power is if the enemy has a massive Indirect presence, as with even one Tower, '''all of Javier's units are completely invulnerable to indirect fire for the duration of the power.''' Given Javier's presence, however, large groups of enemy Indirect units will be relatively rare.
A well-timed Tower Shield or (god forbid) Tower of Power will render you all but invulnerable to artillery and rocket strikes; use that extra defense to safely advance and get your own indirects into better positions.
 
   
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== Playing against Javier ==
Most ot the time Javier will be picked on maps with at least 1 available Com Tower per side; make sure to find a way to capture your Com Tower! However, do it in a way that will not compromise your early funding (do not rush your Com Tower right from the start!) while getting it before your units engage in combat.
 
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Javier is generally considered a very weak CO when he has no Comm Towers. If the map permits, denying Javier the ability to capture a Comm. Tower for as long as possible can severely hinder him. If Indirect Combat units would prove useful in hindering his ability to Capture Towers, do not hesitate to use them to your advantage; even with 20% extra defense, Artillery are still capable of dealing considerable damage to light units, foot soldiers especially, but should not be overused. Should it become too costly to delay the capturing of his Tower, pulling back should be advised, as if he captures the Tower with a lot of damaged targets in the vicinity, he is capable of mopping up quite well.
   
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Tower Shield will be a constant threat throughout the whole game, as it provides a lot of stats to all of Javier's units for a low cost to use. Similar unit match ups should be avoided when Javier has Tower Shield active, as even if Javier is on the receiving end of an attack, will likely come out ahead of their attackers. Damage will have to be maximized when Tower Shield is not active, which may be difficult in the Mid Game, as he will likely be able to activate it almost every other turn for a short while, before the repeated use begins to heavily slow his CO Power build rate. Above all else, do not let Javier gain control of more than one Comm Tower if at all possible, as Javier with two or more Comm Towers can easily overpower most COs with the Kanbei-esque stats he will get, without the increased unit costs.[[Category:Commanding Officers]]
Javier with two Com Towers (often referred to as Javier2T) has 120/120 stats ''on every unit, at normal price'', and will therefore be banned on maps with more than 2 Com Towers per side. However, you can take advantage of the threat of Javier2T on a fair map by advancing (with enough units) on the enemy Com Tower. Most foes will fixate on stopping you from getting his Com Tower, allowing you to contest other objectives on the map.
 
[[Category:Commanding Officers]]
 

Revision as of 05:16, 23 April 2018

One of the most map-dependent COs in the game, Javier is a Green Earth CO who only truly shines where he can use Comm. Towers.

Abilities

Day-to-day Effects: All of Javier's units take 20% reduced damage from Indirect Fire. Comm. Towers owned by Javier increase his units' defense by 10% in addition to the standard 10% offense boost.

Power: Tower Shield -- All of Javier's units take 40% reduced damage from Indirect Fire and gain 10% increased offense and defense. Towers owned by Javier are twice as effective, each providing his units a total increase in both offense and defense of 20%.

Super: Tower of Power -- All of Javier's units take 60% reduced damage from Indirect Fire and gain 10% increased offense and defense. Towers owned by Javier are three times as effective, each providing his units a total increase in both offense and defense of 30%.

Playing as Javier

Javier relies on maps having Comm. Towers to be effective. Javier alone, without towers, is one of the worse CO choices in the game. With even one Tower, however, Javier becomes a force to be reckoned with, having units on par with those of Von Bolt. As such, Javier excels in areas similar to Von Bolt: smaller maps that allow for his Tanks to cover a lot of ground without downtime. While his defense against Indirect attackers will help reduce some of the sting from Artillery fire, they can still very much deal significant damage to his units, so one should not rely on the Indirect defense to save units. Javier will want to use his superior units to bully other COs and build his CO Power bar, as his CO Power, while inexpensive, is quite strong.

With one Tower, Tower Shield allows Javier's units to be on par with Kanbei's for a turn. Enemies will find it difficult to retaliate against an attacking Javier with Tower Shield enabled, typically taking more damage on counterattack in otherwise even unit match ups. Tower Shield will also render Javier's units incredibly resilient to Indirect fire, with Full HP hostile Artillery and Rockets struggling to deal any significant damage to most any of Javier's units. Tower Shield is generally a better power to use over Tower of Power, as Javier will only see an additional 10% increased offense and defense on the latter power, for double the cost. The only time it would be advisable to use Tower of Power is if the enemy has a massive Indirect presence, as with even one Tower, all of Javier's units are completely invulnerable to indirect fire for the duration of the power. Given Javier's presence, however, large groups of enemy Indirect units will be relatively rare.

Playing against Javier

Javier is generally considered a very weak CO when he has no Comm Towers. If the map permits, denying Javier the ability to capture a Comm. Tower for as long as possible can severely hinder him. If Indirect Combat units would prove useful in hindering his ability to Capture Towers, do not hesitate to use them to your advantage; even with 20% extra defense, Artillery are still capable of dealing considerable damage to light units, foot soldiers especially, but should not be overused. Should it become too costly to delay the capturing of his Tower, pulling back should be advised, as if he captures the Tower with a lot of damaged targets in the vicinity, he is capable of mopping up quite well.

Tower Shield will be a constant threat throughout the whole game, as it provides a lot of stats to all of Javier's units for a low cost to use. Similar unit match ups should be avoided when Javier has Tower Shield active, as even if Javier is on the receiving end of an attack, will likely come out ahead of their attackers. Damage will have to be maximized when Tower Shield is not active, which may be difficult in the Mid Game, as he will likely be able to activate it almost every other turn for a short while, before the repeated use begins to heavily slow his CO Power build rate. Above all else, do not let Javier gain control of more than one Comm Tower if at all possible, as Javier with two or more Comm Towers can easily overpower most COs with the Kanbei-esque stats he will get, without the increased unit costs.