Advance Wars By Web Wiki
Tags: Visual edit apiedit
Tags: Visual edit apiedit
Line 23: Line 23:
 
*
 
*
 
* ields and into the artillery, especially with powers. Anti-Air spam can also be done by the enemy for the same effect. Provide extra layers of shielding when necessary. Alternatively, Tanks can be used to better protect the indirects.
 
* ields and into the artillery, especially with powers. Anti-Air spam can also be done by the enemy for the same effect. Provide extra layers of shielding when necessary. Alternatively, Tanks can be used to better protect the indirects.
  +
 
* Despite Grit's direct-unit weakness, he can still put up a decent fight with 100/100 footsoldiers. Fighting with footsoldiers is a good, albeit suboptimal, option.
 
* Despite Grit's direct-unit weakness, he can still put up a decent fight with 100/100 footsoldiers. Fighting with footsoldiers is a good, albeit suboptimal, option.
  +
*
 
[[Category:Commanding Officers]]
 
[[Category:Commanding Officers]]

Revision as of 18:31, 13 June 2016

Aw2grit File:Power1.gif

Summary

Grit is an indirect combat specialist, capable of outranging and outdamaging enemy indirects day-to-day. His direct units, while weak offensively, have good enough defense to defend his indirects, leading to situations where trying to attack a well-positioned clump of his indirects, infantry, and tanks is futile due to the heavy indirect counterattacks.

The only known counterstrategies to Grit are:

  1. Trying to disrupt him early so he cannot build a decent mass of indirects
  2. Picking offensive COs with the potential to destroy the meatshields deployed for his indirects

Abilities

Indirect units have +1 Range and gain +20% attack. Direct units are 20% weaker (Footsoldiers are normal)

Power: Snipe Attack -- Indirect units gain +1 Range and +20% attack

Super: Super Snipe -- Indirect units gain +2 Range and +20% attack

Strategy

Grit's indirects vastly outrange and outdamage indirect units of any other CO, an advantage that usually gets him banned in serious games. However, if he is unbanned and picked...

  • Build a lot more artillery and infantry than usual. A coherent group of infantry will be able to protect artillery and move in on objectives with support from indirects.
  • Rocket units are often unnecessary unless it's a Grit mirror match, or the enemy tries to counter with rockets himself; outside of that, artillery units are sufficient for the job due to their extra range.
  • Use Snipe Attack to snipe (heh) units just outside artillery range. Super Snipe does not provide any more attack boost, and is therefore used only to hit very well-protected enemy units.
  • Grit takes a while to ramp up; build tanks to cover areas in the early game and counter Anti-Air spam, or Anti-Airs to deal with B-Copters (whenever missiles are not enough). Later in the game, they still have some use as meatshields or cleanup.
  • Watch out for COs like Grimm, Max, Eagle, or Jess trying to rip through meatsh
  • ields and into the artillery, especially with powers. Anti-Air spam can also be done by the enemy for the same effect. Provide extra layers of shielding when necessary. Alternatively, Tanks can be used to better protect the indirects.
  • Despite Grit's direct-unit weakness, he can still put up a decent fight with 100/100 footsoldiers. Fighting with footsoldiers is a good, albeit suboptimal, option.