Grit is a Blue Moon CO that specializes in indirect combat, but has considerably weaker direct combat units.
Strategy[]
Grit is an indirect combat specialist, capable of outranging and outdamaging enemy indirects on a day-to-day basis. His direct units, while weak offensively, have good enough defense to defend his indirects, leading to situations where trying to attack a well-positioned clump of his indirects, Infantry, and Tanks is futile due to the heavy indirect counterattacks.
- Build a lot more Artillery and Infantry than usual. A coherent group of Infantry will be able to protect Artillery and move in on objectives with support from indirects.
- Rocket units are often unnecessary unless it's a Grit mirror match, or the enemy tries to counter with Rockets themselves; outside of that, Artillery units are sufficient for the job due to their extra range.
- Use Snipe Attack to snipe units just outside indirect range. Super Snipe does not provide any more attack boost, and is therefore used only to hit very well-protected enemy units.
- Grit takes a while to ramp up; build Tanks to cover areas in the early game and counter Anti-Air spam, or Anti-Airs to deal with B-Copters (generally Missiles are not worth building, even as Grit). Later in the game, they still have some use as meatshields or for cleanup.
- Watch out for COs like Grimm, Max, Eagle, or Jess that may look to muscle through meatshields and into the indirects, especially with powers. Anti-Air spam can also be done by the enemy for the same effect. Provide extra layers of shielding when necessary. Alternatively, Tanks can be used to better protect the indirects.
- Despite Grit's direct-unit weakness, he can still put up a decent fight with 100/100 footsoldiers. Fighting with footsoldiers is a good, albeit suboptimal, option.
Playing Against[]
Although Grit has strong potential for turtling, he requires time to set up and his ability to easily defend his units is somewhat map-dependent. Common counterstrategies include:
- Trying to disrupt him early so he cannot build a decent mass of indirects
- Picking offensive COs with the potential to destroy the meatshields deployed for his indirects
- Picking offensive COs with large movement boosts to circumvent walls on wider maps with less restrictive terrain
COs of Advance Wars By Web | ||||
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Orange Star | ||||
Blue Moon | ||||
Green Earth | ||||
Yellow Comet | ||||
Black Hole |