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Grimm is a Yellow Comet CO who favors crushing foes with raw power, at the expense of defense.

Strategy[]

Grimm's strong offensive boost and terrible defense vastly change the way in which the game is played for both him and his opponents. First strikes are much more important than in standard gameplay, and defensive terrain does much less to discourage attacks. As a result, Grimm can struggle to perform well against COs with offensive movement boosts such as Adder and Max who are able to dictate first-strikes much more readily than he can, but can do surprisingly well against relatively immobile COs who otherwise are difficult to break through, such as Von Bolt. Nevertheless, with defense being so much more important than offense in general, Grimm is generally left at a disadvantage against a competent player.

Attacking a unit on an uncaptured city usually results in a win for the attacker, although captured cities still give a strong advantage to the defender due to the power of repairs. Indirect units in general are weaker with Grimm present, as protecting these units by walling with cheap meatshields is more difficult to pull off. Grimm should build more directs than normal to take advantage of the weaker meatshielding and first strike-heavy gameplay, but should not discount the occasional Artillery or especially a Rocket for zoning purposes, as these units will deal immense amounts of damage if they can successfully attack targets of value.

Grimm is one of the best COs at using Stealths in the game. The ability of Stealths to become invulnerable to all units except Fighters offsets his weak defense, but allows him to retain his offensive capabilities. Additionally, with the power of Haymaker, Grimm's Stealth can cripple a Fighter one-on-one utilizing its invisibility to get the first strike. This lets Grimm use a Stealth as a unit with effectively no counter. This strategy does not work against some COs, such as Andy who wins the fight with Hyper Repair, or Nell, whose luck will likely destroy the Stealth, but can be an effective tactic against most of the cast. Be wary, however, of the moment of weakness created by saving up the funds for the Stealth purchase - Grimm is very weak in a defensive position.

Important Matchups[]

One Hit KOs:

  • Tank v Infantry (0 Defense) : 70% Chance, 100% with comm tower or powers
  • Tank v Infantry (10 Defense): 30(40?)% Chance with 1 comm tower, 100% with 2 towers or powers


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