Advance Wars By Web Wiki
(Removed that dumb "Broken Trio" crud)
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*Broken - Too strong for standard play between two or more similar skill players
 
*Broken - Too strong for standard play between two or more similar skill players
 
*Broken 5 - [[Kanbei]], [[Sensei]], [[Grit]], [[Colin]], and [[Hachi]]
 
*Broken 5 - [[Kanbei]], [[Sensei]], [[Grit]], [[Colin]], and [[Hachi]]
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*BM - Blue Moon
   
 
==C==
 
==C==
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*OHKO - One-Hit KO, killing a unit in one hit
 
*OHKO - One-Hit KO, killing a unit in one hit
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*OS - Orange Star
   
 
==P==
 
==P==

Revision as of 06:46, 22 January 2012

Welcome to the Glossary. If you want a term defined or you're unsure on how to define a term that you think is useful for other AWBW players, please leave a comment and a more experienced member will add it for you.

Editor's note: Please don't add stupid shit, it makes our community look bad, thanks!

The format used will be: Term goes here - definition goes here.

A

  • AAA - Amarriner
  • A-Air - Anti-Air
  • Active Player
  • AET - Auto End Turn
  • Art - Artillery

B

  • Black Tiles - 0 Movement Power Tiles or Teleport Tiles because they provide free movement.
  • Blandie - COs with no Day-To-Day ability. Ex. Andy
  • Blocking - restricting your opponent's options by using your own unit as an obstruction. Ex. Blocking a base to prevent production
  • Broken - Too strong for standard play between two or more similar skill players
  • Broken 5 - Kanbei, Sensei, Grit, Colin, and Hachi
  • BM - Blue Moon

C

  • COP - CO Power

D

  • Day-to-Day - The abilities of a CO when not under the effect of CO Powers
  • D2D - See Day-to-Day

E

F

  • FoW - Fog of War
  • Flood - producing nothing but one type of unit
  • FTA - First Turn Advantage, the advantage given to player 1 by being first to play. Ex. Being able to produce the first tank or reaching a certain amount of income first.
  • FTA Counter - The advantage given to player 2 to balance out FTA, typically an extra pre-owned city or infantry

G

  • Ghost Unit - unit from a non-participating country that disappears upon the start of a game. Typically used to stop production from a given facility.

H

I

  • Inf - Infantry
  • Infantry Hop - the use of infantry and sometimes APC/T-copter increase your capture phase efficiency Ex. moving infantry #1 that has already captured last turn to a further neutral city and having infantry #2 who is next in line capture the city infantry #1 was on.

J

  • Joke Map - map designed for non-competitive reasons

K

L

  • Leapfrogging - using an APC or Transport Helicopter to effectively transport 2 infantry at the same time.

M

  • Meatshield - A unit placed at a particular position to protect your more important units Ex. Infantry protecting Artillery
  • Mech Flood - When a player produces a disproportionate amount of mechs turn after turn

N

  • Neo - Neotank

O

  • OHKO - One-Hit KO, killing a unit in one hit
  • OS - Orange Star

P

  • Playtest - Playing a game on a map to check for balance

Q

R

S

  • STA - Second Turn Advantage, advantage for moving second on a map
  • Self-Voter - map maker votes on their own maps
  • SCOP - Super CO Power

T

  • Terrain Variety - enough terrain to provide interesting matches.

U

V

W

X

Y

Z