Advance Wars By Web Wiki
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In the many years since Advance Wars first released in 2001 and indeed AWBW in 2004, a number of terms, acronyms and turns of phrases have become commonplace in the community for various different topics and concepts.

If you want a term defined or you're unsure on how to define a term that you think is useful for other AWBW players, please leave a comment and a more experienced member will add it for you.


#[]

2HKO
Two-Hit KO, killing a unit in two hits (usually with the same type of unit twice)
#HKO
#-Hit KO, killing a unit in a certain number of hits

A[]

AA
Anti-Air
AAA
Aaron Marriner, the founder of AWBW
AB
Amber Blaze
AET
Auto End Turn: Automatic ending of a player's turn when that player's Max Turn Time expires
AR
Acid Rain
Art / Arty
Artillery

B[]

BB
Black Boat / Black Bomb
BBoat
Black Boat
BD
Brown Desert
BH
Black Hole
Black Tiles
See Teleport Tiles.
Blandie
COs with no Day-To-Day ability. Ex. Andy
Blob
The strategy of combining all or the majority of a player's army into one massive force to overwhelm a flank with numbers
Blocking
Restricting your opponent's options by using your own unit as an obstruction. Ex. Blocking a base to prevent production
Boosting
Using the ability of transport units to unload without using a turn to give units moving past a 1 tile boost
Boot
When the global timer hits 0, or if AET occurs without any moves being made, the player is booted and loses the game automatically
Broken
Too strong for standard play between two or more similarly skilled players
Broken 5
The 5 main banned COs in standard play: Kanbei, Sensei, Grit, Colin, and Hachi
BM
Blue Moon

C[]

Capture chain
Capturing a series of properties one immediately after the other to increase capture efficiency
CI
Cobalt Ice
CO
Commanding Officer
COP
Commanding Officer Power

D[]

Day-to-Day / D2D
The abilities of a CO when not under the effect of CO Powers
Deathball
The strategy of combining all or the majority of a player's army into one massive force to overwhelm a flank with numbers

E[]

F[]

Flood
Producing nothing but one type of unit
Footsoldiers
Infantry and Mechs
FoW
Fog of War
FTA
First Turn Advantage, the advantage given to player 1 by being first to play. Ex. Being able to produce the first tank or reaching a certain amount of income first.
FTA Counter
The advantage given to player 2 to balance out FTA, typically an extra pre-owned city or Infantry

G[]

GE
Green Earth
GL
Global League
Ghost Units
A unit from a non-participating country that disappears upon the start of a game and will change the function of the tile it stands on
Ghosted
A tile that has a ghost unit (see above) placed on it, disabling production functions
GS
Grey Sky

H[]

HF
High Funds
Hide-and-Seek
An unofficial Fog of War game-mode where one player is designated to find and destroy all other players before they can achieve an objective
HQ
Headquarters

I[]

Immigration
An unofficial game-mode where multiple players begin on a large, open map and must fan out to claim properties and territory before hostilities begin
Increment
The amount of time added to a player's global timer when their turn begins
Inf
Infantry
Infantry Hop
The use of infantry and sometimes APC/T-copters to increase your capture phase efficiency Ex. moving infantry #1 that has already captured last turn to a further neutral city and having infantry #2 who is next in line capture the city infantry #1 was on.

J[]

Join-capping
Reinforcing the capture of a property by joining two footsoldiers together to increase its health and capture speed next turn.
Joke Map
A map designed for non-competitive reasons
JS
Jade Sun

K[]

L[]

Leapfrogging
Using an APC or T-Copter to effectively transport 2 footsoldiers at the same time
LF
Low Funds
Live / Live Play
A match played with shortened time controls intended to be played in a single session

M[]

Max Turn Timer
The maximum amount of time a player may take before their turn is ended automatically (See: AET)
MC
Map Committee, a team of experienced map makers responsible for categorisation and Global League map rotations
Meatshield
A unit placed at a particular position to protect your more important units Ex. Infantry protecting Artillery
Mech Flood
When a player produces a disproportionate amount of Mechs turn after turn
Mega
Mega Tank

N[]

Neo
Neotank

O[]

OHKO
One-Hit KO, killing a unit in one hit
OS
Orange Star

P[]

PC
Pink Cosmos
PL
Purple Lightning
Playtest
Playing a game on a map to check for balance issues

Q[]

R[]

S[]

SCOP
Super Commanding Officer Power
Spam
Producing nothing but one type of unit
STA
Second Turn Advantage, advantage for moving second on a map
Stalemate
A game state where neither side can make meaningful progress towards victory, usually ending in a draw
Stall
A game state where neither side can make meaningful progress towards victory, usually ending in a draw. Can also mean a state where one player is playing defensively to buy time, usually to delay for a strong CO Power turn

T[]

T1
Tier 1. Also applies for Tiers 2, 3, 4, and 0, with 0 being the Broken Tier. Most often seen with Z Games
Teleport Tiles
A formerly glitch tile with a movement cost of 0.
TG
Teal Galaxy
Total Time
The total amount of time a player has for a game. If this hits 0, the player loses automatically (See: Boot)

U[]

V[]

Vacation Mode
You can go into vacation mode for a maximum of 2 weeks. In Vacation Mode, the Max Turn Timer is paused (but not the Total Time). Vacation mode will end if the player actively unsets the vacation mode, the time runs out or if any game relevant action is taken (e.g. moving a unit, building a unit, firing). (Note that choosing a CO is not counted as such a vacation ending action). At the end of the vacation mode the Max Turn Time for all games will be set to 7 days which should allow you to continue playing your games.
VB
Von Bolt

W[]

WN
White Nova
Wall / Walling
Physically blocking access to a more important unit with cheaper, expendable units (primarily Infantry)
Wallbreaking
Destroying part of a wall to gain access to the units previously protected behind them, usually with powerful attackers such as Md. Tanks and Bombers

X[]

Y[]

YC
Yellow Comet

Z[]

Z Games
A game automatically created on a 2-player map that anyone can join
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