In the many years since Advance Wars first released in 2001 and indeed AWBW in 2004, a number of terms, acronyms and turns of phrases have become commonplace in the community for various different topics and concepts.
If you want a term defined or you're unsure on how to define a term that you think is useful for other AWBW players, please leave a comment and a more experienced member will add it for you.
#[]
- 2HKO
- Two-Hit KO, killing a unit in two hits (usually with the same type of unit twice)
- #HKO
- #-Hit KO, killing a unit in a certain number of hits
A[]
- AA
- Anti-Air
- AAA
- Aaron Marriner, the founder of AWBW
- AB
- Amber Blaze
- AET
- Auto End Turn: Automatic ending of a player's turn when that player's Max Turn Time expires
- AR
- Acid Rain
- Art / Arty
- Artillery
B[]
- BB
- Black Boat / Black Bomb
- BBoat
- Black Boat
- BD
- Brown Desert
- BH
- Black Hole
- Black Tiles
- See Teleport Tiles.
- Blandie
- COs with no Day-To-Day ability. Ex. Andy
- Blob
- The strategy of combining all or the majority of a player's army into one massive force to overwhelm a flank with numbers
- Blocking
- Restricting your opponent's options by using your own unit as an obstruction. Ex. Blocking a base to prevent production
- Boosting
- Using the ability of transport units to unload without using a turn to give units moving past a 1 tile boost
- Boot
- When the global timer hits 0, or if AET occurs without any moves being made, the player is booted and loses the game automatically
- Broken
- Too strong for standard play between two or more similarly skilled players
- Broken 5
- The 5 main banned COs in standard play: Kanbei, Sensei, Grit, Colin, and Hachi
- BM
- Blue Moon
C[]
- Capture chain
- Capturing a series of properties one immediately after the other to increase capture efficiency
- CI
- Cobalt Ice
- CO
- Commanding Officer
- COP
- Commanding Officer Power
D[]
- Day-to-Day / D2D
- The abilities of a CO when not under the effect of CO Powers
- Deathball
- The strategy of combining all or the majority of a player's army into one massive force to overwhelm a flank with numbers
E[]
F[]
- Flood
- Producing nothing but one type of unit
- Footsoldiers
- Infantry and Mechs
- FoW
- Fog of War
- FTA
- First Turn Advantage, the advantage given to player 1 by being first to play. Ex. Being able to produce the first tank or reaching a certain amount of income first.
- FTA Counter
- The advantage given to player 2 to balance out FTA, typically an extra pre-owned city or Infantry
G[]
- GE
- Green Earth
- GL
- Global League
- Ghost Units
- A unit from a non-participating country that disappears upon the start of a game and will change the function of the tile it stands on
- Ghosted
- A tile that has a ghost unit (see above) placed on it, disabling production functions
- GS
- Grey Sky
H[]
- HF
- High Funds
- Hide-and-Seek
- An unofficial Fog of War game-mode where one player is designated to find and destroy all other players before they can achieve an objective
- HQ
- Headquarters
I[]
- Immigration
- An unofficial game-mode where multiple players begin on a large, open map and must fan out to claim properties and territory before hostilities begin
- Increment
- The amount of time added to a player's global timer when their turn begins
- Inf
- Infantry
- Infantry Hop
- The use of infantry and sometimes APC/T-copters to increase your capture phase efficiency Ex. moving infantry #1 that has already captured last turn to a further neutral city and having infantry #2 who is next in line capture the city infantry #1 was on.
J[]
- Join-capping
- Reinforcing the capture of a property by joining two footsoldiers together to increase its health and capture speed next turn.
- Joke Map
- A map designed for non-competitive reasons
- JS
- Jade Sun
K[]
L[]
- Leapfrogging
- Using an APC or T-Copter to effectively transport 2 footsoldiers at the same time
- LF
- Low Funds
- Live / Live Play
- A match played with shortened time controls intended to be played in a single session
M[]
- Max Turn Timer
- The maximum amount of time a player may take before their turn is ended automatically (See: AET)
- MC
- Map Committee, a team of experienced map makers responsible for categorisation and Global League map rotations
- Meatshield
- A unit placed at a particular position to protect your more important units Ex. Infantry protecting Artillery
- Mech Flood
- When a player produces a disproportionate amount of Mechs turn after turn
- Mega
- Mega Tank
N[]
- Neo
- Neotank
O[]
- OHKO
- One-Hit KO, killing a unit in one hit
- OS
- Orange Star
P[]
- PC
- Pink Cosmos
- PL
- Purple Lightning
- Playtest
- Playing a game on a map to check for balance issues
Q[]
R[]
S[]
- SCOP
- Super Commanding Officer Power
- Spam
- Producing nothing but one type of unit
- STA
- Second Turn Advantage, advantage for moving second on a map
- Stalemate
- A game state where neither side can make meaningful progress towards victory, usually ending in a draw
- Stall
- A game state where neither side can make meaningful progress towards victory, usually ending in a draw. Can also mean a state where one player is playing defensively to buy time, usually to delay for a strong CO Power turn
T[]
- T1
- Tier 1. Also applies for Tiers 2, 3, 4, and 0, with 0 being the Broken Tier. Most often seen with Z Games
- Teleport Tiles
- A formerly glitch tile with a movement cost of 0.
- TG
- Teal Galaxy
- Total Time
- The total amount of time a player has for a game. If this hits 0, the player loses automatically (See: Boot)
U[]
V[]
- Vacation Mode
- You can go into vacation mode for a maximum of 2 weeks. In Vacation Mode, the Max Turn Timer is paused (but not the Total Time). Vacation mode will end if the player actively unsets the vacation mode, the time runs out or if any game relevant action is taken (e.g. moving a unit, building a unit, firing). (Note that choosing a CO is not counted as such a vacation ending action). At the end of the vacation mode the Max Turn Time for all games will be set to 7 days which should allow you to continue playing your games.
- VB
- Von Bolt
W[]
- WN
- White Nova
- Wall / Walling
- Physically blocking access to a more important unit with cheaper, expendable units (primarily Infantry)
- Wallbreaking
- Destroying part of a wall to gain access to the units previously protected behind them, usually with powerful attackers such as Md. Tanks and Bombers
X[]
Y[]
- YC
- Yellow Comet
Z[]
- Z Games
- A game automatically created on a 2-player map that anyone can join