Fast, expensive, and specialized in air combat, Fighters are situational units that don't see as much play as other units.
Fighters have one purpose: to destroy other air units. They will severely cripple or outright destroy most other air units in one attack, with the exception of other Fighters, which they still do moderately high damage to. With their high movement and high damage output, Fighters can keep a very large area free from enemy air units. They are also one of the only units capable of attacking a hidden Stealth, the only other unit being other Stealths.
This power comes at a price, however; Fighters are completely incapable of attacking land or sea units. Even with their high movement, Fighters cannot attack any units if their attack paths are blocked by a land unit.
Because of their limited target selection and high cost, Fighters are uncommon units to see in a battle, typically only being built to deal with a very large force of B-Copters or once an enemy starts building Bombers or Stealths. Otherwise, Anti-Airs are generally sufficient for zoning an area from air units, at a much lower cost.
Typically, your enemy would only build Fighters if you are using Stealths. Even if a Fighter is in range of a hidden Stealth, it still needs to have another unit adjacent to the Stealth to be able to attack it.
When using Stealths against Fighters, the best course of action is to keep the opponent guessing where the Stealth will strike next, picking targets that the Fighter cannot reach effectively or safely. Over time, the Stealth can prove to be more valuable than the Fighter if it can keep striking from locations that force the opponent to risk being trapped in order to catch it.
With other air units, the only thing that can be done is to avoid the Fighter where possible, which can prove difficult thanks to its high movement range. Surrounding your own Air units with Land units will prevent the Fighter from being able to reach them, keeping them safe.
|Units of Advance Wars By Web|