Unit Classification | Direct, Ground Vehicle |
---|---|
Movement | 6 |
Ammo | 9 |
Vision | 2 |
Movement Type | Treads |
Cost | 8000 |
Description
As the name implies, the Anti-Air's main role is to destroy air units. They are extremely cost effective at its job. The Anti-Air OHKOs Battle Copters and has a 75 base damage against bombers despite the fact that both units are cost 9000 and 22000 respectively. This makes Anti-Air a staple unit for any map with an airport. An addition property of the Anti-Air is the high base damage against infantry-type units. This grants it the job of being a tempo unit used to destroy your opponent's meatshields so your other units take a shot at their more valuable units.
Counters
Tank - Any kind of tank hard counter the Anti-Air but a weakened normal tank will take significant counterattack from an Anti-Air on decent terrain. For example, a 6 HP tank on plain deals a measly 27% against an Anti-Air on city and takes 18% on the counterattack resulting in 4-7. A weakened tank also loses to a full HP Anti-Air so you must attack first.
Mech - The mech requires a meatshield or you must have 2 mechs to 1 Anti-Air. Anti-Air must be on light terrain.