Advance Wars By Web Wiki
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==Description==
 
==Description==
   
As the name implies, the Anti-Air's main role is to destroy air units. They are extremely cost effective at its job. The Anti-Air OHKOs Battle Copters and has a 75 base damage against bombers despite the fact that both units are cost 9000 and 22000 respectively. This makes Anti-Air a staple unit for any map with an airport. An addition property of the Anti-Air is the high base damage against infantry-type units. This grants it the job of being a tempo unit used to destroy your opponent's meatshields so your other units take a shot at their more valuable units.
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As the name implies, the Anti-Air's main role is to destroy air units. They are extremely cost effective at its job. The Anti-Air OHKOs Battle Copters and has a 75 base damage against bombers despite the fact that both units are cost 9000 and 22000 respectively. This makes Anti-Air a staple unit for any map with an airport. An additional property of the Anti-Air is the high base damage against infantry-type units. This enables the unit to destroy your opponent's meatshields so that other units take a shot at the previously protected units.
   
 
==Counters==
 
==Counters==

Revision as of 20:35, 23 September 2011

File:Geanti-air.gif

Unit Classification Direct, Ground Vehicle
Movement 6
Ammo 9
Vision 2
Movement Type Treads
Cost 8000







Description

As the name implies, the Anti-Air's main role is to destroy air units. They are extremely cost effective at its job. The Anti-Air OHKOs Battle Copters and has a 75 base damage against bombers despite the fact that both units are cost 9000 and 22000 respectively. This makes Anti-Air a staple unit for any map with an airport. An additional property of the Anti-Air is the high base damage against infantry-type units. This enables the unit to destroy your opponent's meatshields so that other units take a shot at the previously protected units.

Counters

Tank - Any kind of tank hard counter the Anti-Air but a weakened normal tank will take significant counterattack from an Anti-Air on decent terrain. For example, a 6 HP tank on plain deals a measly 27% against an Anti-Air on city and takes 18% on the counterattack resulting in 4-7. A weakened tank also loses to a full HP Anti-Air so you must attack first.

Mech - The mech requires a meatshield or you must have 2 mechs to 1 Anti-Air. Anti-Air must be on light terrain.