Advance Wars By Web Wiki
Tag: Visual edit
(Deforestation essentially)
Tag: Visual edit
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{CO Template|title1 = Andy|image1 = 1-Andy2 body.png|strength = None|weakness = None|tier_(standard) = Mid (Tier 3)|tier_(high_funds) = Mid (Tier 3)|power_bar = [[File:Power1.gif]]}}
+
{{CO Template|title1 = Andy|image1 = 1-Andy2 body.png|strength = None|weakness = None|tier_(standard) = Mid (Tier 3)|tier_(high_funds) = Mid (Tier 3)|power_bar = [[File:Power1.gif]]}}'''Andy''' is an Orange Star CO whose lack of any strengths or weaknesses allows for more versatile play. As such, Andy is a good CO choice for beginners.
  +
==Summary==
 
Andy, also known as the mechanical boy wonder, is an Orange Star CO and the main protagonist of the first two Advance Wars games. He doesn't have any obvious weaknesses and is good with land, sea and air units.
 
 
==Abilities==
 
==Abilities==
   
<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">'''Day-to-day Effects''': None. All of Andy's units have average offense and defense.</p>
+
<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">'''Day-to-day Effects''': None. All of Andy's units have regular offense and defense.</p>
 
<p style="border-style: initial; border-color: initial;">'''Power''': Hyper Repair -- All of Andy's units gain 2 HP, but will not exceed 10 HP. They also gain 10% increased offense and defense for a day.</p>
 
 
<p style="border-style: initial; border-color: initial;">'''Super''': Hyper Upgrade -- All of Andy's units gain 5 HP, but will not exceed 10 HP. They also gain 20% increased offense, 10% increased defense, and +1 movement for a day.</p>
 
 
==Strategy==
 
When playing as Andy, make sure to play very safe, avoiding unnecessary damage to troops and retreating damaged ones to heal. You can get an easy unit advantage just by healing some near-death units to at least 6 HP with a well-timed Hyper Upgrade, but only if your forces don't get wrecked before he can use it.
 
   
 
<p style="border-style: initial; border-color: initial;">'''Power''': Hyper Repair -- All of Andy's units gain 2 HP, but will not exceed 10 HP. They also gain 10% increased offense and defense.</p>
It is often best to just wait for Hyper Upgrade to be ready, as his Hyper Repair, while decent, is overpriced at 3 stars; use the CO Power only if a unit really needs that 2 HP heal, or you're playing versus Sasha.
 
   
 
<p style="border-style: initial; border-color: initial;">'''Super''': Hyper Upgrade -- All of Andy's units gain 5 HP, but will not exceed 10 HP. They also gain 20% increased offense, 10% increased defense, and +1 movement.</p>
Hyper Upgrade's 5 HP heal is enough to reverse or even completely nullify first strikes on his units, so feel free to play more aggresively when the power bar is full, or even if you just think the power bar will be filled from enemy counterattacks next turn.
 
   
 
== Strategy ==
Another thing to note when playing as Andy is that even though he has no obvious day-to-day advantages, he can gain ''relative ''advantages when facing specialists in the battlefield. That means he gains an indirect-unit advantage over Max, Air and Naval unit advantages over Jess, and so on. It can prove beneficial to play to your opponent's weaknesses as Andy.
 
  +
Having average units across the board, Andy has no inherent weaknesses. As such, Andy can compete in many matchups. Due to his lack of any Day-to-Day abilities, Andy is relatively weak in the early game, instead relying on his powers in the mid-to-late-game.
   
  +
For 3 Stars, Hyper Repair (COP) is a rather underwhelming power, and should only be used if Andy's units desperately need 2 HP, like after suffering an opponent's Mass Damage Power. Otherwise, it is generally preferable to save up for Hyper Upgrade (SCOP). Hyper Upgrade gives Andy a huge advantage with increased offense and movement on top of the 5HP global repair. When playing as Andy players should keep severely damaged units alive as they can be restored with Hyper Upgrade, giving Andy high comeback potential. Players may also consider using Hyper Upgrade at or near the end of the turn under specific circumstances. This would allow players to take especially risky moves or attacks without risking a devastating counterattack.
Due to the nature of Andy's powers, expensive units like Bombers or MD tanks are especially effective (sturdy, to be more precise) if he gets to afford them.
 
   
  +
If playing against Andy, focus on eliminating his units entirely. This will weaken the power of his SCOP. Be especially mindful as his Power Bar increases.[[Category:Commanding Officers]]
[[Category:Commanding Officers]]
 

Revision as of 23:54, 3 June 2018

Andy is an Orange Star CO whose lack of any strengths or weaknesses allows for more versatile play. As such, Andy is a good CO choice for beginners.

Abilities

Day-to-day Effects: None. All of Andy's units have regular offense and defense.

Power: Hyper Repair -- All of Andy's units gain 2 HP, but will not exceed 10 HP. They also gain 10% increased offense and defense.

Super: Hyper Upgrade -- All of Andy's units gain 5 HP, but will not exceed 10 HP. They also gain 20% increased offense, 10% increased defense, and +1 movement.

Strategy

Having average units across the board, Andy has no inherent weaknesses. As such, Andy can compete in many matchups. Due to his lack of any Day-to-Day abilities, Andy is relatively weak in the early game, instead relying on his powers in the mid-to-late-game.

For 3 Stars, Hyper Repair (COP) is a rather underwhelming power, and should only be used if Andy's units desperately need 2 HP, like after suffering an opponent's Mass Damage Power. Otherwise, it is generally preferable to save up for Hyper Upgrade (SCOP). Hyper Upgrade gives Andy a huge advantage with increased offense and movement on top of the 5HP global repair. When playing as Andy players should keep severely damaged units alive as they can be restored with Hyper Upgrade, giving Andy high comeback potential. Players may also consider using Hyper Upgrade at or near the end of the turn under specific circumstances. This would allow players to take especially risky moves or attacks without risking a devastating counterattack.

If playing against Andy, focus on eliminating his units entirely. This will weaken the power of his SCOP. Be especially mindful as his Power Bar increases.